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Feotakahari

2
Posts
A member registered Mar 29, 2020

Recent community posts

I'm not gonna phrase this as a question, because an answer would probably be spoilers. I'm just thinking this through.

There are games like Alpha Protocol, where your relationship meter is how much someone else trusts you. No matter how high your relationship with someone gets, you still have the option to betray or abandon them. In fact, a good relationship can make it easier for you to outwit and outscheme them.

Then there are games like Girl in the Box, where your relationship meter is how much you trust someone else. At low relationship, you oppose them, and at high relationship, you support them. If your relationship is high, but they're blatantly going to be betray you, you're locked out of all the options that would allow you to defend yourself against them.

In the setting of In Blood, it seems suicidal to alienate all these dangerous people, but it also seems suicidal to trust them. I'm hoping the game allows some degree of tightrope-walking, rather than just picking your preferred flavor of Too Dumb to Live.

Somewhere in the reboots, Amiel lost her clothing. Which I suppose is in-character.

It was specifically the Peasant outfit. Let me see if I can remember the order of events:

* I had her wearing the Robe of Shadows

* I rebooted the cycle

* I had the main guy go through his solo dungeon. Naturally, the cycle rebooted again after that.

* I had unawake Amiel join me and get the horn. I didn't check what she had equipped during that time.

* I went into the ambush in the ice cave solo. Since I had the horn, I fought the boss there.

*I rebooted the cycle again to test if the ambush went differently with everyone awake

* I had awake Amiel join me

* I noticed that the Peasant armor was gone. She didn't have any armor equipped (since the Robe of Shadows was gone), and the Peasant armor wasn't in her inventory either.